Today I started to work with this incredible CGI modeling software called ZBrush. I really appreciate the first digital sculpture that I have made, very organic and full of details. As a first look in the software, I think the result is pretty good.
I started this modeling from a blank screen, direct on software, no roughs or preview work. The details are best apply on the final texture, with bump mapping and other effects, but for this test, I didn't use any texture, just want to do the object with basic material and no lights and rendering effects, to show the detail level of the sculpture.
Click to enlarge. Enjoy! :-)