This is my 2013 show reel, with some works in animation, movies, arts, and more.
I hope you like it. :-)
Showing posts with label CGI / 3D. Show all posts
Showing posts with label CGI / 3D. Show all posts
Thursday, December 12, 2013
Monday, November 26, 2012
CARPE DIEM - Animation by Dimitri Kozma
Carpe Diem is a funny and cute animated music video created by Dimitri Kozma with the music of Brazilian musician Syd Back and his band Antiphona.
The movie shows a journey following Blue and his new friend Pink in a surreal and colorful world.
Fun for all ages. Enjoy!
I've made this video mixing many animation techniques, like stop motion with clay animation, graphic animation, 3D computer graphics, 2D handmade, cutout animation, among others.
You can buy the CD and download the music for free visiting the Antiphona website here.
Movie by: Dimitri Kozma
Music by: Syd Back
The movie shows a journey following Blue and his new friend Pink in a surreal and colorful world.
Fun for all ages. Enjoy!
I've made this video mixing many animation techniques, like stop motion with clay animation, graphic animation, 3D computer graphics, 2D handmade, cutout animation, among others.
You can buy the CD and download the music for free visiting the Antiphona website here.
Movie by: Dimitri Kozma
Music by: Syd Back
Tuesday, June 14, 2011
Motion Sports Adrenaline - E3 2011 Game Trailer
I worked in motion graphics for the trailer for Ubisoft's game "Motion Sports Adrenaline" at E3 2011. Will be a nice game for Microsoft Xbox Kinect, with many different sports for casual players.
Was a very intense work in only one weekend and here you can watch the results.
Was a very intense work in only one weekend and here you can watch the results.
Thursday, April 28, 2011
DRIVER San Francisco - Ubisoft Game
Finally I can show here the trailer of the game I'm working as a Nis Artist. Driver San Francisco, from Ubisoft.
I'm working in cutscenes and cinematics sequences for this great title. Watch the awesome trailer!
I'm working in cutscenes and cinematics sequences for this great title. Watch the awesome trailer!
Tuesday, July 27, 2010
Fat Cartoon Guy - CGI Mudbox Modeling
This is another quick sketch CGI modeling experiment on Autodesk Mudbox. This is a cartoon fat guy made with a basic sphere shape using a tablet Bamboo in about 1 hour.
Monday, July 26, 2010
Mudbox Quick Stupid Guy
A very quick sculpture made in 10 minutes on Autodesk Mudbox, just to practice. A stupid funny guy. It's not finished, but I think it never will...
Friday, July 9, 2010
Casino Roulette
This is a CGI Modeling for a Casino Roulette table that I have created for a Casino Online gambling Website. All details are there, the different bet coins, the dateils on the wheel, the complete table, etc. You can see the small details of model in any level of zoom. Made in 3DS Max.
If you are interested on buy the mesh 3D model, including the textures, please, contact me.
If you are interested on buy the mesh 3D model, including the textures, please, contact me.
Thursday, April 15, 2010
Dynamic Robot Scene - CGI by Dimitri Kozma
This is a scene created to ad the Dynamic Room company. The Dynamic Robots doing his works.
That's some reviews of this illustration posted in a art website:
"Very Pixar"
"This is one of those really interesting shots where you double-think yourself into enjoying looking at it. I mean, we're not fooled: this is clearly a 3D model, but our minds look past that and become so engrossed in the characters and their actions that the medium is completely moot. The use of only four colors (white, grey, blue, red) in your materials is also very nice, and the models are actually pretty low-detail, but the image is still so captivating. I really like it!"
"interesting..."
"you brought the fact that we "people" use mainly just use one of our senses to do mostly everything we do. but then you added something else... our reliance on our eyes is what binds our other senses together in a graceful singularity of fluid action. nice job!!! :D"
That's some reviews of this illustration posted in a art website:
"Very Pixar"
"This is one of those really interesting shots where you double-think yourself into enjoying looking at it. I mean, we're not fooled: this is clearly a 3D model, but our minds look past that and become so engrossed in the characters and their actions that the medium is completely moot. The use of only four colors (white, grey, blue, red) in your materials is also very nice, and the models are actually pretty low-detail, but the image is still so captivating. I really like it!"
"interesting..."
"you brought the fact that we "people" use mainly just use one of our senses to do mostly everything we do. but then you added something else... our reliance on our eyes is what binds our other senses together in a graceful singularity of fluid action. nice job!!! :D"
Thursday, April 8, 2010
Dynamic Room - Flyer Advertising
This is the advertising of my new company, Dynamic Room. The focus is Web, Multimedia, Print and Games, but we work with video, presentations, illustrations, CGI, and more.
The slogan is: "We are storytellers that use design, web, animation, video to help our clients achieve their goals."
Visit the website here: www.dynamicroom.com
Click to enlarge.
The slogan is: "We are storytellers that use design, web, animation, video to help our clients achieve their goals."
Visit the website here: www.dynamicroom.com
Click to enlarge.
Wednesday, March 31, 2010
Surrealidade - Step by Step of Creation
This is a very old step by step image sequence. It's a character of "Lamp Woman", part of my old game "Surrealidade", released in 1999. This game teach about the theories of surrealism using a adventure Myst-Like interface.
The images illustrate the creative process. The first draft, the modeling and the final image on the game.


The images illustrate the creative process. The first draft, the modeling and the final image on the game.


Saturday, March 27, 2010
Bizarre Hunchback Creature on Mudbox
This is my second experiment modeling on Autodesk Mudbox. This time I've tried a strange hunchback monster, with a face on his chest. This is my first full body test on this software. It's look like a good looking guy, I liked him. :-)
To paint textures is very instintive, is like painting a real sculpture. The modeling is not so easy as ZBrush, but with some training can be fine.


To paint textures is very instintive, is like painting a real sculpture. The modeling is not so easy as ZBrush, but with some training can be fine.


Friday, March 26, 2010
Zombie Modeling on Autodesk Mudbox - First Impressions
This is my very first test on Autodesk software to modeling like clay called Mudbox. It's like ZBrush, but the interface is a little different. Personally I think it's a promising software, who need a little improvement on interface. The export feature is better than ZBrush, work very well.
The painting feature is good and precise too. I recommend take a look at Mudbox. On future it will be a great tool.
This zombie is my first experiment. Took me about 1 hour to modeling and texture painting this, just as a test. It's not perfect, but looks interesting.

The painting feature is good and precise too. I recommend take a look at Mudbox. On future it will be a great tool.
This zombie is my first experiment. Took me about 1 hour to modeling and texture painting this, just as a test. It's not perfect, but looks interesting.

Wednesday, February 3, 2010
"The Collector" WON Festival do Minuto Award!
My new animation, "The Collector", was just awarded for the best movie on the famous brazilian movie festival called "Festival do Minuto".
I'm very proud for this prize and recognition for my work. :-)
This festival is very important and accept short movies up to 1 minute length.
Besides the bizarre factor, the animation was created with a second layer of interpretation as a critical appreciation of the superfluous and disposable. The rampant consumism and useless. I hope people understand the message.
To create the animation, I used a mixture of handmade character, composition and scenarios in CGI, which gives a different style of art.
I'm very proud for this prize and recognition for my work. :-)
This festival is very important and accept short movies up to 1 minute length.
Besides the bizarre factor, the animation was created with a second layer of interpretation as a critical appreciation of the superfluous and disposable. The rampant consumism and useless. I hope people understand the message.
To create the animation, I used a mixture of handmade character, composition and scenarios in CGI, which gives a different style of art.
Wednesday, January 27, 2010
Tough Guy on ZBrush Modeling
I've created a new modeling on ZBrush software with this tough guy. I'm new on this software, but I like the way it works, like a real life clay modeling. Took me about one our to make this face. I think this guy is a good character for a action game maybe.
No texture, just to see the sculpture as it is. Click to enlarge.


No texture, just to see the sculpture as it is. Click to enlarge.


Tuesday, January 26, 2010
The Collector - Funny Animation
A freak and bizarre guy and his weird collection.
A movie by Dimitri Kozma
The original concept illustration you can see here.
Tags: Funny, animation, animated, short film, weird, bizarre, CGI, 3D, 2D, Cartoon, humor, dimitri kozma, art, laugh
Copyright (c) - Dimitri Kozma
www.orbemidia.com/dimitrikozma
dimitrikozma@gmail.com
A movie by Dimitri Kozma
The original concept illustration you can see here.
Tags: Funny, animation, animated, short film, weird, bizarre, CGI, 3D, 2D, Cartoon, humor, dimitri kozma, art, laugh
Copyright (c) - Dimitri Kozma
www.orbemidia.com/dimitrikozma
dimitrikozma@gmail.com
Tuesday, November 3, 2009
Portfolio - Casino Presentation
That's a small video presentation for a Online Casino website.
Made with 3DS Max and After Effects. It's not completely finished, with some missing scenes and small adjustments, but I don't know if one day will be complete, so I've published the animation as it is.
Made with 3DS Max and After Effects. It's not completely finished, with some missing scenes and small adjustments, but I don't know if one day will be complete, so I've published the animation as it is.
Saturday, August 22, 2009
Monster - ZBrush modeling
A new ZBrush CGI character made to practice digital sculpture. This time I've tried a monster. No project or previous draw or study, I just start the software with a simple ball and made this monster in a couple of hours.
The image don't have any kind of texture, it's only the 3D mesh, to show the details about the model, like a unpainted sculpture. Look like a little bad, but it's only a experiment...
I hope you like it. Click to enlarge.

The image don't have any kind of texture, it's only the 3D mesh, to show the details about the model, like a unpainted sculpture. Look like a little bad, but it's only a experiment...
I hope you like it. Click to enlarge.

Sunday, August 9, 2009
Fat Guy - ZBrush modeling by Dimitri Kozma
Wednesday, August 5, 2009
CGI Woman - ZBrush modeling by Dimitri Kozma
This is a woman made entirely on ZBrush software. I'm new in this program, but I'm thinking she is a very good work of art. Her lines are delicate and the result is a beautiful and attractive woman (bald, but beautiful).
No texture, just to see the sculpture as it is. The entire work take about 1 hour of work. Work with this software is work almost with real clay, and give total freedom for the sculptor.
Click to enlarge...
No texture, just to see the sculpture as it is. The entire work take about 1 hour of work. Work with this software is work almost with real clay, and give total freedom for the sculptor.
Click to enlarge...
Monday, August 3, 2009
Old Man - First ZBrush modeling by Dimitri Kozma
Today I started to work with this incredible CGI modeling software called ZBrush. I really appreciate the first digital sculpture that I have made, very organic and full of details. As a first look in the software, I think the result is pretty good.
I started this modeling from a blank screen, direct on software, no roughs or preview work. The details are best apply on the final texture, with bump mapping and other effects, but for this test, I didn't use any texture, just want to do the object with basic material and no lights and rendering effects, to show the detail level of the sculpture.
Click to enlarge. Enjoy! :-)

I started this modeling from a blank screen, direct on software, no roughs or preview work. The details are best apply on the final texture, with bump mapping and other effects, but for this test, I didn't use any texture, just want to do the object with basic material and no lights and rendering effects, to show the detail level of the sculpture.
Click to enlarge. Enjoy! :-)

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